Personal tools
You are here: Home Products RV Specs

RV 3.6 Specifications

RV Specifications

System Requirements for Full Feature Set

  • Apple Intel  with ATI Radeon 9600, Nvidia GeForce FX, or newer. 
  • Linux x86 32 and 64 bit  (RH 9.0+, SuSE 9.x), AGP 4x or better, Nvidia GeForce FX or newer. Non-Nvidia cards are not supported on Linux.
  • Windows XP or Vista with an Nvidia GeForce FX or newer. Non-Nvidia  cards on Windows are not currently supported.

RV also works with older graphics cards but some advanced features will be disabled.

Input

  • Quicktime, mp4, and AVI movie files with audio (support varies per platform. No Quicktime/AVI on 64 bit Windows yet.)
  • Quicktime 7 on Mac and Windows (32 bit)
  • libquicktime  on Linux and OSX 64 bit (H.264, MPEG-4, Photo/Motion JPEG,DV, Raw, and others)
  • Full support of OpenEXR including multiple channels, layers, views, input color spaces and metadata
  • TIFF (including floating point), scan line and tiled (texture formats)
  • 10 bit Cineon and 8, 10, 12, and 16 bit DPX and associated metadata
  • PNG, GIF, JPEG, RLA, RGBE/A, SGI, Photoshop, Pixar Z, and others
  • Optional high-quality resolution down sampling (color and/or size)
  • Audio AIFF, WAV, and others (AAC, MP3, etc on Windows and Mac)
  • Import LUT formats: IRIDAS (.cube), Rising Sun (.csp), Nuke (.vf), Shake, Apple (.mga), Panavision (.a3d), Inferno (.3dl) and RV specific (.rvchlut, .rv3dlut) LUT formats
  • C++ SDK for image, movie file, and codec plug-ins (requires our support on Windows)

Display

  • No resolution limits
  • Arbitrary channel remapping from source file
  • 8 and 16 bit/channel integer images
  • 16 and 32 bit/channel floating point images
  • Non-square pixel aspect ratios
  • Subsampled chroma images
  • Arbitrary primaries and built-in transfer functions for sRGB, Rec.709, and Gamma, or HDR display LUT.
  • Multiple stereo output options

Playback

  • Greater than 30 fps playback of 2k 8 bit frames on 8x AGP or PCIe
  • User controlled FPS, frame increment, in/out points
  • Direct from disk playback of Cineon, DPX, JPEG, B44/A EXR Luma+Chroma images if available bandwidth allows it
  • Asynchronous multithreaded rendering, I/O, processing, and caching
    • Look-Ahead/Behind caching for realtime playback
    • Static region caching for random access of a range
    • Multithreaded decompression for some formats (e.g., OpenEXR)
    • Scales up with number of CPU cores and buses
    • Images can be reformatted to fit in cache
  • Optional full-screen playback
  • Custom and standard mattes
  • EDL controlled sequences

Stereo

  • Any combination of mono input formats can be used to create stereo: sequences of images, movie files
  • Multiple track quicktime movies
  • Multiple view OpenEXR (with layers) high dynamic range stereo
  • Stereo sources can be sequenced like single view sources
  • Hardware left/right buffers (shutter glasses), anaglyph (grey scale and color), pair, mirrored pair, or isolated eye views
  • Support for DLP and LCD stereo output devices
  • Real-time eye offset modification
  • Color pipeline works seamlessly with stereo viewing

Real-Time Color Correction, Analysis, and Transforms

  • Real-Time relative exposure, hue, saturation, contrast, gamma, bias, and more
  • Non linear transfer functions: Cineon/DPX log space (two styles), Grassvalley Viper, sRGB, Rec.709 (HD), and gamma
  • Channel reordering, single channel view isolation, luminance and alpha view
  • Out-of-range per channel view
  • 3D and Channel LUTs per input source and for display (simultaneously)
  • Luminance LUTs (for data visualization, e.g. shadow and depth maps)
  • Compound HDR input/output Channel and 3D LUTs with per-channel pre-LUT: one software pre-cache and up to three simultaneous hardware LUTs
  • Extremely flexible automated color and display management with access to image attributes, environment, and other arbitrary parameters

Multiple Viewing Layers

  • Simple compositing: over, difference, etc
  • Tiled view
  • Picture in picture
  • Multiple image comparision using interactive wipes
  • WYSIWYG export from UI

Audio

  • Synchronized stereo playback
  • Output device selection
  • Audio time shift per input source or globally
  • Optional audio scrubbing
  • Multiple mixed audio sources
  • Arbitrary input and output rates
  • Real time compression and expansion with playback speed

Networking

  • Remote Control/Query from other apps/devices and over a network
  • RV-to-RV sync
  • Images and Sub-images and whole sequences sent over network connection allow use of RV as a viewer for  renderers and similar software

Package System

  • Customizations can be isolated, packaged, and distributed without modifying RV itself
  • Makes pipeline integration easier and more flexible
  • Non-core extensions and examples can be downloaded from tweaksoftware.com

Flexible UI

  • Minimalistic by default
  • Cross platform source code provided for UI
  • Redefinable key/mouse bindings
  • User/Facilitiy/Pipeline customization
  • Scriptable
  • Drag/drop of most input formats for all operating systems
  • Heads-up widgets
  • On frame Metadata
  • Source color inspection
  • Timeline and frame marks
  • Command line interface
  • Shake or Nuke image sequence syntax
  • Automatic sequence recognition (for whole directories or lists of files)