Demos
Welcome to Tweak TV !
Hello out there. We're trying something new to spread the word about some of the features of RV that we're most proud of. Below you'll find several video demonstrations, with a few notes. Below each demo, there's a link to a corresponding topic on our forums, where we eagerly await your comments. Please feel free to let us know what you think of the demos, what subjects you'd like to see in the future, etc.
Thanks for watching.
RV/Qube! Integration (Come see a preview at NAB in the PipelineFX booth: SL-9711)
We have been working with our friends at PipelineFX to integrate RV with Qube!. We will be showing a preview of the new RV package and Qube! at NAB next week. Tweak will be in the PipelineFX booth, South Hall SL-9711 from 9:00 to 1:00 Mon, Tues, Weds (April 12, 13, 14).
In case you don't know, Qube! is the industry leading render management
system. Qube! is an excellent way to manage renders and RV is a good
way to look at the results, so it seemed like a natural fit to get our
tools working closely together. Check out our sneak peek demo video.
The new tools connect Qube! and RV so that you can launch playback from Qube!, control Qube! directly from inside RV, and get Qube! meta data just by loading images that were rendered by Qube!. For example, you could come in in the morning to reivew last nights renders and if you find a bad frame just tell RV to resubmit that frame to the render farm (or task or entire job).
Some key features:
- Launch playback in RV from inside of Qube!
- Block, Kill, and re-submit render jobs from inside of RV
- Monitor Qube! jobs live inside of RV
- Display Qube! meta data in RV info widget
- Load images from the filesystem and then query Qube! to find job info
- Run RVIO jobs from Qube! to convert images, make movies, etc.
RV/Shotgun Integration
After almost a year of work the integration package has been released. You can read more about it here or watch this great intro video that Don at Shotgun made to show off the new integration features.
As I'm sure you know, Shotgun is a digital production tracking and collaboration system, and it's awesome. Like RV it's engineered from the ground up by industry veterans to provide both a standard solution to a production pipeline need, and to put so much control and extensibility in the user's hands that it can fit into almost any studio's existing infrastructure.
Asset Pixel Inspector Proof of Concept Demo
One of the most common ways to waste production time is to review shots that have the wrong stuff in them. This is particularly bad in dailies reviews where the whole crew can end up sitting through a long discussion of shot, only to realize at the end that the model was an old version or the new lighting did not make it into the render. This video shows an approach to avoiding these kinds of mistakes by using a special pixel inspector in RV that can look up information about the shot by indexing into a separate false-color image layer. Please note, this is not a production ready tool, it's a quick hack to demonstrate the concept.
The code is simply a modified version of the RV color inspector. It took longer to roto the background image than it did to modify the RV color inspector to work this way. We like these kinds of production solutions because they are fundamentally low tech but can have a big impact on production. If your tools are flexible and customizable like RV, these kinds of solutions are easy to implement.
RV 3.8: Remote Sync and Annotation
RV has had remote sync since 3.6, but in 3.8 we've made it much easier. In fact, you can now start RV, sync with a friend, and pull all your friend's session information (so you're looking at the same media), all with a single click! Also new in 3.8, you'll be able to mess up your beautiful images with your hand-drawn graffiti, store it in session files, bake it into snapshots and movies, and of course share it with your friends over sync.
Please add your comments to the thread for this demo.
RV Color Pipeline
This video is for the color nerds out there. You know who you are: you care about color spaces, color transforms, bit depth, and HDR. If that's your cup of tea, the video overview describes RV's color pipeline, with examples, touching on RV's 4-stage 3D HDR LUT pipeline, non-LUT shader transforms, and dealing with baked in color transforms.
Please add your color-nerd comments to the forum thread.
